Why You Should Care About ProcGen

Procedural generation, or procgen, is a slightly fancy way of saying “a computer made this.”  While a more accurate name might be Procedural Content Generation, it is, regardless of the title, a field of artificial intelligence used for creating anything from music, to artwork, to video game content.  Unfortunately, this is not a blog about artificial […]

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Generation Engine – WIP

Work had started on the land generation engine some time ago using procedural generation (or procgen) to create the world of Omega Connection dynamically based on the player’s game play style.  The initial work I started was based strictly around customizing each unlocked grid using the players statistics while creating an area of land that […]

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