Announcing (VERY LATE)… 3Z Incursion on Google Play

Sometime back in December of 2016 I finished up an HCI project that resulted in a VR game for Google Cardboard.  The purpose of the project was actually to test the effects of dual screen calibration combined with using 3D user interface HCI methodologies on creating a more “realistic” Virtual Reality experience.  The result was the zombie […]

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Generation Engine – WIP

Work had started on the land generation engine some time ago using procedural generation (or procgen) to create the world of Omega Connection dynamically based on the player’s game play style.  The initial work I started was based strictly around customizing each unlocked grid using the players statistics while creating an area of land that […]

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The Game Mechanic Gripe List

Whew! It has been a busy few weeks, mostly working on the generation engine for Omega Connection, but I also got to spend some time with John Cole working on some more concept art (I really need to put up an image section). If you are a follower on Twitter then you might have seen […]

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The Reason It’s a Blog (IAmWhen Revisited)

I am sure you are perceptive enough to have noticed that the Proverbs, LLC company website is a blog. Granted it is a blog primarily focused on game software development, particularly the game Omega Connection, but a blog all the same. One of the simpler reasons for this is there is a current lack of […]

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