Birthday Week

Once upon a time this same web host had a site entitled I Am When, or simply iamwhen.com. During the period between when Proverbs, LLC stopped producing software for sale online and now, when it has returned to its original purpose of creating the video game Omega Connection, IAmWhen.com existed. It was essentially an outlet […]

Read More

Graphics API Advice Needed

I will start with saying that I began learning 3D graphic programming with the DirectX 9 APIs and managed to stay a little up-to-date with changes brought about with DirectX 11. That being said, a few years ago I had decided to use the OpenGL APIs for when/if I started development of Omega Connection and […]

Read More

Game Artificial Intelligence

About a year ago I coauthored a paper on multiplayer video game Artificial Intelligence as part of one of my grad classes. I wouldn’t feel right with publishing any real substance from the paper without permissions from my two coauthors, both of whom I have not been able to contact. I do, however, feel comfortable […]

Read More

Why a New Game Engine?

I have shared the dream of Omega Connection with a wide variety of people over the years, from friends to artists to software developers to philanthropists and everything in between. When it comes to coders, and especially game developers, I invariably get asked why I would want to create a game engine from scratch when […]

Read More