Category: Omega Connection
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A High Level Guide to Poly-Voxel Procedural Generation
Anyone who has delved into procedural generation, or procgen, for land creation knows there are a variety of methods and…
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Omega Connection: Just Like Pong But With Wombats
As a video game developer, you inevitably must tell people about the game(s) you are creating. Usually, it starts with friends and family,…
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Land Generation Engine – Update
Trade-offs and compromises are a necessary “evil” when it comes to software development. If you want feature A, you must…
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Generation Engine – WIP
Work had started on the land generation engine some time ago using procedural generation (or procgen) to create the world…
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Why a New Game Engine?
I have shared the dream of Omega Connection with a wide variety of people over the years, from friends to…