Land Generation Engine – Update

Trade-offs and compromises are a necessary “evil” when it comes to software development. If you want feature A, you must sacrifice some speed. If you want feature B, you must reduce what’s going on with feature C. Procedural land generation is supposedly no different and that has been my ongoing battle for the past six […]

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Announcing (VERY LATE)… 3Z Incursion on Google Play

Sometime back in December of 2016 I finished up an HCI project that resulted in a VR game for Google Cardboard.  The purpose of the project was actually to test the effects of dual screen calibration combined with using 3D user interface HCI methodologies on creating a more “realistic” Virtual Reality experience.  The result was the zombie […]

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Birthday Week

Once upon a time this same web host had a site entitled I Am When, or simply iamwhen.com. During the period between when Proverbs, LLC stopped producing software for sale online and now, when it has returned to its original purpose of creating the video game Omega Connection, IAmWhen.com existed. It was essentially an outlet […]

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