Announcing (VERY LATE)… 3Z Incursion on Google Play

Sometime back in December of 2016 I finished up an HCI project that resulted in a VR game for Google Cardboard.  The purpose of the project was actually to test the effects of dual screen calibration combined with using 3D user interface HCI methodologies on creating a more “realistic” Virtual Reality experience.  The result was the zombie […]

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