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Category: Game Design

OC Development Methodology (part 1)

2016-08-072016-08-07 Andrew Maxim Leave a comment

You will find that I blog mostly to get ideas out of my head. Writing tends to be therapeutic for me, a way to hash out ideas or concepts floating around in my head into some sort of concrete form that I can work with or ignore. It also helps me remember and find focus. […]

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Introducing Omega Connection

2016-08-072016-08-07 Andrew Maxim Leave a comment

It will take a while to cover all of the concepts and design ideas that are planned to go into Omega Connection and, I imagine, those ideas will evolve and change some over the course of game development, but here’s the elevator pitch… Once upon a time you died. Or rather at the moment of […]

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