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Author: Andrew Maxim

OC Development Methodology (part 2)

2016-08-112016-08-11 Andrew Maxim Leave a comment

Welcome back! When last we left our super hero (villain) we had looked at the basic requirements for land and denizens in the forms of a generation engine and an Artificial Intelligence Engine, respectively. One major item lacking at this point that is required for any adventuring type game is a full story. We know […]

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OC Development Methodology (part 1)

2016-08-072016-08-07 Andrew Maxim Leave a comment

You will find that I blog mostly to get ideas out of my head. Writing tends to be therapeutic for me, a way to hash out ideas or concepts floating around in my head into some sort of concrete form that I can work with or ignore. It also helps me remember and find focus. […]

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Introducing Omega Connection

2016-08-072016-08-07 Andrew Maxim Leave a comment

It will take a while to cover all of the concepts and design ideas that are planned to go into Omega Connection and, I imagine, those ideas will evolve and change some over the course of game development, but here’s the elevator pitch… Once upon a time you died. Or rather at the moment of […]

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A Game Over Three Decades in Design

2016-08-052016-08-05 Andrew Maxim Leave a comment

Once upon a time an impressionable young boy, around the age of 9 or 10, was introduced to the TI 99/4A home computer by his older brother. Aside from the cool computer games, such as Tunnels of Doom, that this brought into both their lives, it also introduced computer programming in TI BASIC to both […]

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