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Month: August 2016

Introducing Omega Connection

2016-08-072016-08-07 Andrew Maxim Leave a comment

It will take a while to cover all of the concepts and design ideas that are planned to go into Omega Connection and, I imagine, those ideas will evolve and change some over the course of game development, but here’s the elevator pitch… Once upon a time you died. Or rather at the moment of […]

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A Game Over Three Decades in Design

2016-08-052016-08-05 Andrew Maxim Leave a comment

Once upon a time an impressionable young boy, around the age of 9 or 10, was introduced to the TI 99/4A home computer by his older brother. Aside from the cool computer games, such as Tunnels of Doom, that this brought into both their lives, it also introduced computer programming in TI BASIC to both […]

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