Game Artificial Intelligence

About a year ago I coauthored a paper on multiplayer video game Artificial Intelligence as part of one of my grad classes. I wouldn’t feel right with publishing any real substance from the paper without permissions from my two coauthors, both of whom I have not been able to contact. I do, however, feel comfortable […]

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Why a New Game Engine?

I have shared the dream of Omega Connection with a wide variety of people over the years, from friends to artists to software developers to philanthropists and everything in between. When it comes to coders, and especially game developers, I invariably get asked why I would want to create a game engine from scratch when […]

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Anatomy of an Indie Game Developer

I firmly believe that it holds true 99.99999% of the time that for someone to get into video game development they must love video games, to be truly passionate about them. There are probably a few people out there that fell into the role or chose it for the short hours (HA!) and great pay […]

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OC Development Methodology (part 2)

Welcome back! When last we left our super hero (villain) we had looked at the basic requirements for land and denizens in the forms of a generation engine and an Artificial Intelligence Engine, respectively. One major item lacking at this point that is required for any adventuring type game is a full story. We know […]

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OC Development Methodology (part 1)

You will find that I blog mostly to get ideas out of my head. Writing tends to be therapeutic for me, a way to hash out ideas or concepts floating around in my head into some sort of concrete form that I can work with or ignore. It also helps me remember and find focus. […]

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