I know, the title is a corny D&D joke that has been overdone, but I just couldn’t help myself. I apologize and I will make it up by providing an update on what has been going on at Proverbs for 2020 as well as where things are heading. The short of it is that 2020 […]
Category: Miscellany
The Game Mechanic Gripe List
Whew! It has been a busy few weeks, mostly working on the generation engine for Omega Connection, but I also got to spend some time with John Cole working on some more concept art (I really need to put up an image section). If you are a follower on Twitter then you might have seen […]
The Reason It’s a Blog (IAmWhen Revisited)
I am sure you are perceptive enough to have noticed that the Proverbs, LLC company website is a blog. Granted it is a blog primarily focused on game software development, particularly the game Omega Connection, but a blog all the same. One of the simpler reasons for this is there is a current lack of […]
Why No Facebook Page? (IAmWhen Revisited)
I have always tried to avoid being attached to social media sites, partially because I tend to be antisocial in nature (computer geek!), but also for what I consider a few actually valid reasons. One such reason is that I have a tendency to “go dark” on the Internet from time to time, particularly when […]
How I Became A DevSnob (IAmWhen Revisited)
Over the past few weeks there have been some tweets from various people and lists I follow on Twitter requesting good books for game development or learning different software coding techniques. I always try to help out the #gamedev and #indiedev communities when I can, but in this case I had nothing to offer because […]
Game Artificial Intelligence
About a year ago I coauthored a paper on multiplayer video game Artificial Intelligence as part of one of my grad classes. I wouldn’t feel right with publishing any real substance from the paper without permissions from my two coauthors, both of whom I have not been able to contact. I do, however, feel comfortable […]
Why a New Game Engine?
I have shared the dream of Omega Connection with a wide variety of people over the years, from friends to artists to software developers to philanthropists and everything in between. When it comes to coders, and especially game developers, I invariably get asked why I would want to create a game engine from scratch when […]
Anatomy of an Indie Game Developer
I firmly believe that it holds true 99.99999% of the time that for someone to get into video game development they must love video games, to be truly passionate about them. There are probably a few people out there that fell into the role or chose it for the short hours (HA!) and great pay […]
A Game Over Three Decades in Design
Once upon a time an impressionable young boy, around the age of 9 or 10, was introduced to the TI 99/4A home computer by his older brother. Aside from the cool computer games, such as Tunnels of Doom, that this brought into both their lives, it also introduced computer programming in TI BASIC to both […]