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Why You Should Care About ProcGen
Procedural generation, or procgen, is a slightly fancy way of saying “a computer made this.” While a more accurate name might…
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Land Generation Engine – Update
Trade-offs and compromises are a necessary “evil” when it comes to software development. If you want feature A, you must…
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Announcing (VERY LATE)… 3Z Incursion on Google Play
Sometime back in December of 2016 I finished up an HCI project that resulted in a VR game for Google Cardboard.…
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Generation Engine – WIP
Work had started on the land generation engine some time ago using procedural generation (or procgen) to create the world…
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The Game Mechanic Gripe List
Whew! It has been a busy few weeks, mostly working on the generation engine for Omega Connection, but I also…
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The Reason It’s a Blog (IAmWhen Revisited)
I am sure you are perceptive enough to have noticed that the Proverbs, LLC company website is a blog. Granted…
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Why No Facebook Page? (IAmWhen Revisited)
I have always tried to avoid being attached to social media sites, partially because I tend to be antisocial in…
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How I Became A DevSnob (IAmWhen Revisited)
Over the past few weeks there have been some tweets from various people and lists I follow on Twitter requesting…
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Birthday Week
Once upon a time this same web host had a site entitled I Am When, or simply iamwhen.com. During the…