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Land Generation Engine – Update
Trade-offs and compromises are a necessary “evil” when it comes to software development. If you want feature A, you must sacrifice some speed. If you want feature B, you must reduce what’s going on with feature C. Procedural land generation is supposedly no different…
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Announcing (VERY LATE)… 3Z Incursion on Google Play
Sometime back in December of 2016 I finished up an HCI project that resulted in a VR game for Google Cardboard. The purpose of the project was actually to test the effects of dual screen calibration combined with using 3D user interface HCI methodologies on creating…
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Generation Engine – WIP
Work had started on the land generation engine some time ago using procedural generation (or procgen) to create the world of Omega Connection dynamically based on the player’s game play style. The initial work I started was based strictly around customizing each unlocked grid…
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The Game Mechanic Gripe List
Whew! It has been a busy few weeks, mostly working on the generation engine for Omega Connection, but I also got to spend some time with John Cole working on some more concept art (I really need to put up an image section). If…
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The Reason It’s a Blog (IAmWhen Revisited)
I am sure you are perceptive enough to have noticed that the Proverbs, LLC company website is a blog. Granted it is a blog primarily focused on game software development, particularly the game Omega Connection, but a blog all the same. One of the…
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Why No Facebook Page? (IAmWhen Revisited)
I have always tried to avoid being attached to social media sites, partially because I tend to be antisocial in nature (computer geek!), but also for what I consider a few actually valid reasons. One such reason is that I have a tendency to…
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How I Became A DevSnob (IAmWhen Revisited)
Over the past few weeks there have been some tweets from various people and lists I follow on Twitter requesting good books for game development or learning different software coding techniques. I always try to help out the #gamedev and #indiedev communities when I…
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Birthday Week
Once upon a time this same web host had a site entitled I Am When, or simply iamwhen.com. During the period between when Proverbs, LLC stopped producing software for sale online and now, when it has returned to its original purpose of creating the…
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Graphics API Advice Needed
I will start with saying that I began learning 3D graphic programming with the DirectX 9 APIs and managed to stay a little up-to-date with changes brought about with DirectX 11. That being said, a few years ago I had decided to use the…