Voxels 101

I am always a little surprised when I look at the search engine metrics for the Proverbs website.  Usually, I find that something has been broken with an update or another, which I really shouldn’t be surprised about. However, I recently discovered that the website shows up in quite a few searches for Voxel Generation […]

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Why You Should Care About ProcGen

Procedural generation, or procgen, is a slightly fancy way of saying “a computer made this.”  While a more accurate name might be Procedural Content Generation, it is, regardless of the title, a field of artificial intelligence used for creating anything from music, to artwork, to video game content.  Unfortunately, this is not a blog about artificial […]

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Generation Engine – WIP

Work had started on the land generation engine some time ago using procedural generation (or procgen) to create the world of Omega Connection dynamically based on the player’s game play style.  The initial work I started was based strictly around customizing each unlocked grid using the players statistics while creating an area of land that […]

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Graphics API Advice Needed

I will start with saying that I began learning 3D graphic programming with the DirectX 9 APIs and managed to stay a little up-to-date with changes brought about with DirectX 11. That being said, a few years ago I had decided to use the OpenGL APIs for when/if I started development of Omega Connection and […]

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