Omega Connection: Just Like Pong But With Wombats

As a video game developer, you inevitably must tell people about the game(s) you are creating.  Usually, it starts with friends and family, followed by coworkers (if you have a day job), and eventually you must explain to your stakeholders: investors, artists, musicians, voice actors, media and your potential user base. Often detailing a game is straight forward […]

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Why You Should Care About ProcGen

Procedural generation, or procgen, is a slightly fancy way of saying “a computer made this.”  While a more accurate name might be Procedural Content Generation, it is, regardless of the title, a field of artificial intelligence used for creating anything from music, to artwork, to video game content.  Unfortunately, this is not a blog about artificial […]

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