Birthday Week

Once upon a time this same web host had a site entitled I Am When, or simply iamwhen.com. During the period between when Proverbs, LLC stopped producing software for sale online and now, when it has returned to its original purpose of creating the video game Omega Connection, IAmWhen.com existed. It was essentially an outlet […]

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Graphics API Advice Needed

I will start with saying that I began learning 3D graphic programming with the DirectX 9 APIs and managed to stay a little up-to-date with changes brought about with DirectX 11. That being said, a few years ago I had decided to use the OpenGL APIs for when/if I started development of Omega Connection and […]

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Why a New Game Engine?

I have shared the dream of Omega Connection with a wide variety of people over the years, from friends to artists to software developers to philanthropists and everything in between. When it comes to coders, and especially game developers, I invariably get asked why I would want to create a game engine from scratch when […]

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OC Development Methodology (part 2)

Welcome back! When last we left our super hero (villain) we had looked at the basic requirements for land and denizens in the forms of a generation engine and an Artificial Intelligence Engine, respectively. One major item lacking at this point that is required for any adventuring type game is a full story. We know […]

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OC Development Methodology (part 1)

You will find that I blog mostly to get ideas out of my head. Writing tends to be therapeutic for me, a way to hash out ideas or concepts floating around in my head into some sort of concrete form that I can work with or ignore. It also helps me remember and find focus. […]

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Introducing Omega Connection

It will take a while to cover all of the concepts and design ideas that are planned to go into Omega Connection and, I imagine, those ideas will evolve and change some over the course of game development, but here’s the elevator pitch… Once upon a time you died. Or rather at the moment of […]

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A Game Over Three Decades in Design

Once upon a time an impressionable young boy, around the age of 9 or 10, was introduced to the TI 99/4A home computer by his older brother. Aside from the cool computer games, such as Tunnels of Doom, that this brought into both their lives, it also introduced computer programming in TI BASIC to both […]

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